Our players made these suggestions for improving Hellcard:

Additional Class

Suggested by: mousenz (13 Mar, '24) Upvoted: 17 Feb Comments: 8
Planned

Seeing Card Upgrades in the Forge

When I'm upgrading a card in the forge, it'd be nice to see what the cards I'm upgrading into can upgrade into.
Suggested by: Alex (12 Mar, '24) Upvoted: 17 Feb Comments: 1
Done

Add more enemy variety

Suggested by: Bobux (12 Mar, '24) Upvoted: 22 Feb, '25 Comments: 7
Planned

Contraptions shouldn't take damage from rotting enemies

When my tinkerer gets an artifact for +1 damage to my attacks, my contraptions don't get the bonus, so why is it that when my contraptions deal the damage, I get hurt?
Suggested by: Alex (12 Mar, '24) Upvoted: 01 Nov, '25 Comments: 14
Not planned

Go back to Reward Screen from room selection

Add a button that will return you to the reward screen. This will be a life saver if anyone accidentally mis-clicks "go down" before they are ready. There's no ...
Suggested by: Alex (12 Mar, '24) Upvoted: 23 Apr, '25 Comments: 8
Done

Better 1- and 2-player Balance

Improve room options and card behavior for 1- and 2-player lobbies. Room EX: Spending a gem to give other players a gem only makes sense if there are three ...
Suggested by: Annih (13 Mar, '24) Upvoted: 06 Oct, '24 Comments: 3
Done

Add a 'Monsters' tab to the Almanac

It would be neat to have a monsters tab in the Almanac where we can see details on monsters we've encountered
Suggested by: Q (12 Mar, '24) Upvoted: 22 Feb, '25 Comments: 2
Not planned

The Vicious Hatchet Artifact should give you an option to decline the cards it offers.

Right now Vicious Hatchet is an artifact that by definition (Upon pickup get 2 random Attack (red) cards.) gives you two random attack cards. This can be directly a ...
Suggested by: Toopy (14 Mar, '24) Upvoted: 27 Aug, '24 Comments: 3
Done

Zoom Out to see full map

Being able to zoom out or fit the entire battlefield to your window would be very helpful. Especially with the wide range of monitors it would be good to support more ...
Suggested by: Obsolete (14 Mar, '24) Upvoted: 25 Feb, '25 Comments: 4
Not planned

Option to view cards from other players

Hey, one thing thats is really annoying, is when you are playing ina group and we can't see the cards from your friends to help then to make the right decision in a ...
Suggested by: shel (13 Mar, '24) Upvoted: 02 Mar, '25 Comments: 10
Under consideration

Workshop for the community to create their own classes / cards / enemies / locations / artifacts.

Allow the community to create content in the workshop. This would allow to deload or gather more feedback about things that work or don't and balancing ideas.
Suggested by: ggg (15 Mar, '24) Upvoted: 22 Jun, '25 Comments: 5
Planned

Choose player colour

When joining a lobby with friends, have an option to pick which colour between the red, blue and green you are (Since personally, me and my 2 friends always try to be ...
Suggested by: MrShroud (15 Mar, '24) Upvoted: 22 Feb, '25 Comments: 2
Under consideration

Remap keybinds

Just the ability to change the shortcut keys (such as E to end turn)
Suggested by: Trichouette (13 Mar, '24) Upvoted: 17 Jul, '25 Comments: 4
Under consideration

Search function in the Almanac

Would be nice to type in a card name rather than scan for a certain card in the Almanac.
Suggested by: gunny (14 Mar, '24) Upvoted: 30 Jul, '24 Comments: 2
Done

Add a Nickname to a character you create

Nickname a character you create to keep track which group of players you're playing with. Example: You're playing co-op with a Mage and Rogue, and you're playing as a ...
Suggested by: Legohood the Magnificent (13 Mar, '24) Upvoted: 22 Oct, '24 Comments: 2
Under consideration

Add details to 'Incoming damage' value on player tooltip

When hovering over a player character on the battlefield, one of the values is 'Incoming damage'. It can sometimes be challenging to figure out where all of the ...
Suggested by: Q (12 Mar, '24) Upvoted: 26 Dec, '24 Comments: 3
Not planned

More "Unplayable" Card Prevention

For example, targeting a boss using "Kill any non-boss enemy instantly," should not use mana and discard the card. The player should receive some feedback and prevent ...
Suggested by: JoSteezo (13 Mar, '24) Upvoted: 31 Aug, '24 Comments: 4
Under consideration

Have the Almanac structured like a upgrade tree, instead of a simple list

Something like this ---> https://www.reddit.com/gallery/11l8ifd The Almanac is good for seeing the types of cards a class has available, but finding specific cards ...
Suggested by: Olak (18 Mar, '24) Upvoted: 23 Dec, '24 Comments: 2
Under consideration

Add option when skipping Endless modifier to always skip by default

Suggested by: Moderator (12 Mar, '24) Upvoted: 06 Sep, '24 Comments: 2
Under consideration

Banish artifacts from selection

Some artifacts are not worth it in end game and need to be avoided (or at least avoided be certain classes. This is intended. It still is a problem if you misclick. ...
Suggested by: Name (15 Mar, '24) Upvoted: 18 Oct, '25 Comments: 4
Under consideration

Tinkerer: Highlight enemies targeted by non-random Contraptions

For Contraptions that target a specific enemy (closest, etc.) it's nearly impossible to tell which enemy will be targeted when multiple are near the same distance. An ...
Suggested by: rymmage (14 Mar, '24) Upvoted: 22 Oct, '24 Comments: 2
Under consideration

Increase overall difficulty

Increasing overall difficulty is better than needing to add torments
Suggested by: Al (23 Mar, '24) Upvoted: 05 Aug, '24 Comments: 4
Not planned

Make Contraptions visible/add models

Tinker would be more fun to play if his contraptions had visible models on the field like Rogue's bombs. Duplicate/stacked contraptions could just use a single model ...
Suggested by: Arrevax (16 Mar, '24) Upvoted: 02 Dec, '24 Comments: 1
Under consideration

Allow 2 Player lobby to add 3rd character

In the same mechanics of single player being able to control card play for additional characters, but being able to do it in a 2 person multiplayer lobby and host ...
Suggested by: Stiggy (21 Mar, '24) Upvoted: 16 Feb Comments: 1
Under consideration

Make matching to game in progress optional.

Add a checkbox in the lobby so players can opt out of being matched to games where the party is already on a much higher floor.
Suggested by: Moderator (12 Mar, '24) Upvoted: 27 Aug, '24 Comments: 1
Under consideration

Gems Adjustments - Consistency, Human's Negative Bias and Loss Aversion Bias

1) Instead of a random 1-3 gems after battle, just always give 2. It's the same amount on average. But it would feel more consistent. That way you know you will ...
Suggested by: Daylight (13 Mar, '24) Upvoted: 09 Dec, '24 Comments: 8
Under consideration

Create a Small Buffer Between Zones

This buffer would allow for quicker visual acquisition as to which zone the monster actually is. Too many times is there a monster or 2 straddling the line between ...
Suggested by: Whitey (14 Mar, '24) Upvoted: 12 Sep, '24 Comments: 4
Done

Highlight enemies with special attributes/immunities similar to the way bosses can be highlighted

Problem: at high enemy counts, it can be difficult to identify enemies with specific special attributes (e.g. rotten, explode, etc.) or immunities (immune to stun or ...
Suggested by: Mike (13 Mar, '24) Upvoted: 22 Oct, '24 Comments: 2
Under consideration

Party Transition from Single Run to Endless

Have an option once completing Floor 12 on a normal run to transition the group/party to Endless mode starting on Floor 13.
Suggested by: Dizzy49 (13 Jul, '24) Upvoted: 22 Feb, '25 Comments: 2
Under consideration

Show what cards upgrade from

Just like it is possible to see what cards upgrade to, it would be great to see what cards have upgraded from.
Suggested by: LemonHedheghog (25 Mar, '24) Upvoted: 22 Feb, '25 Comments: 1
Under consideration

Add Warning when skipping rewards

A warning or move the skip rewards button. We have accidentally hit the skip rewards button several times and lost out on gems.
Suggested by: Donaga (14 Mar, '24) Upvoted: 01 Jan, '25 Comments: 1
Under consideration

Local Co-op

I woudl realy like to be able to play with some friends in the same computer. I know we could alternate bettween controling each character, but it's not the same, ...
Suggested by: Slogait (14 Mar, '24) Upvoted: 04 Jul, '25 Comments: 1
Under consideration

Make DLC to add more content

Suggested by: Al (23 Mar, '24) Upvoted: 22 Oct, '24 Comments: 0
Under consideration

Unlock variant heroes

As you progress through the games you run into new variants of the hero types (e.g. cleric, frostmage, etc.). It would be cool if once you've had them as a companion ...
Suggested by: QueenPoers (16 Mar, '24) Upvoted: 26 Dec, '24 Comments: 4
Under consideration

New tier of cards

There could be a way to merge 2 legendary cards in your deck to make a new stronger card, maybe you could only have 1 per deck and would have the option after a boss ...
Suggested by: Bobux (15 Mar, '24) Upvoted: 22 Feb, '25 Comments: 1
Under consideration

Add a room code which invites to MP game

Right now to add someone to a MP game we need to send them our steam profile. It would be nice to have a room code where someone in-game can just enter the code to ...
Suggested by: Mur (17 Mar, '24) Upvoted: 22 Feb, '25 Comments: 0
Under consideration

Monster should speed on by default

I play too many multiplayer games that are sooo slow because the other players dont have the move/turn/monster speed option enabled. I think it should be an On by ...
Suggested by: Trevis (25 Mar, '24) Upvoted: 22 Feb, '25 Comments: 2
Under consideration

Sorting/Filtering cards in the deck view screen

It would be nice to be able to sort and/or filter the cards when viewing your current deck, similar to the sorting options in the almanac. If you've amassed a ...
Suggested by: Fellshadow (15 Mar, '24) Upvoted: 02 Jan, '25 Comments: 2
Under consideration

Hydra Boss

New Boss that grows new head every time when killed up to a certain point where the heroes talk and agree to hit the body instead of the heads. The hardness is: all ...
Suggested by: Dexkill (24 Mar, '24) Upvoted: 22 Feb, '25 Comments: 1
Under consideration

[Quality of Life] Multiplayer Lobby Stays Open on Defeat

My friend and I like to grind high torments. We lose A LOT. It'd be nice if every time we lost, I didn't have to invite them back into a new lobby. When we lose, ...
Suggested by: Alex (23 Mar, '24) Upvoted: 06 Oct, '24 Comments: 1
Under consideration

Add more options for healing.

The mage being the only technical healer when tinkerer is called a support feels weird to me. I just wish there was more options to play a support role.
Suggested by: Baeovid (14 Mar, '24) Upvoted: 22 Feb, '25 Comments: 1
Under consideration

Show companion cards in singleplayer.

When playing single player it gets really tedious having constantly click between main hero and companion cards, especially if you have a lot of card draw. Could you ...
Suggested by: Mikko Montonen (15 Mar, '24) Upvoted: 16 May, '25 Comments: 0
Under consideration

Make Companions Fully Playable

It would be really cool if in single player you could choose options for each companion, meaning Routes, Rewards, and Cards. Sometimes I feel like the AI doesn't make ...
Suggested by: Cody (25 Mar, '24) Upvoted: 16 May, '25 Comments: 3
Under consideration

Rogue seems to be not balanced compared to the other classes

Maybe it's just me and my friends but after 100+ hours in the game, we have the opinion that the Rogue is weak compared to the other classes. Mages have the freeze ...
Suggested by: MrOrient (14 Mar, '24) Upvoted: 08 Sep, '24 Comments: 6
Under consideration

Add Elemental Damage and Interaction

You already have fire, ice, and lightning. Maybe add interactions between them. Frozen enemies take more damage from lightning (not just the card, but the element) ...
Suggested by: Whitey (14 Mar, '24) Upvoted: 27 Aug, '24 Comments: 5
Under consideration

Improvement to late game performance

If you play endless mode the game starts to get really slow and sometimes buggy that can result in a crash. It would be nice to do some optimization to improve turn ...
Suggested by: Mur (17 Mar, '24) Upvoted: 08 Sep, '24 Comments: 0
Under consideration

Bunny Outfits for every character

Bunny outfits for all characters! Looking cute while beating up all enemies 🐰
Suggested by: Taliyah (26 Mar, '24) Upvoted: 24 Apr, '24 Comments: 0
Under consideration

Enhancing Visual Clarity for Card Effects while Using Radius Control

Merging thoughts from our community, I propose an upgrade to the visual indicators for radius-controlled card effects. The current indicator, for example the blue ...
Suggested by: Neptune Boy (22 Mar, '24) Upvoted: 22 Oct, '24 Comments: 0
Under consideration

Debuff class / cards

Building off a post I saw earlier, I think a cool feature that could be added would be debuff cards / dot cards. For example cards which do low damage but stack ...
Suggested by: Bobux (15 Mar, '24) Upvoted: 27 Aug, '24 Comments: 0
Under consideration

Targeting Coordination Feature

I've noticed that during the gameplay, there can be moments when players inadvertently target the same monster, leading to a waste of cards and potential strategy. My ...
Suggested by: halseyfanboy (17 Mar, '24) Upvoted: 22 Oct, '24 Comments: 4
Under consideration