Additional Class
Comments: 8
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13 Mar
Neko MergedAside from warrior, rogue, mage, and tinker, it would be so much awesome to add more heroes with new sets of skills.
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14 Mar
BobuxI'd love to see another influence based class, or maybe a class with debuff cards?
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17 Mar
NordosIsn't there a necromancer in development? Pretty sure I saw someone mentioning having access to a necromancer class (which was very unfinished, wwith most cards being placeholders)
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17 Mar
Mur MergedIt could be interesting to see some hybrid classes of two or more of the classes cards. Would be interesting to see as a mutator.
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17 Mar
Joseph David ParkerAnother suggestion that would benefit from us having a workshop and being able to make edits to existing stuff.
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24 Mar
DexkillNecromancer - rise deads, dark spells
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Venomancer - poison enemies
Druid - plants, transform
Priest - holy spells, heal
Thief - invisibility, backstab to other players side
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12 Apr
Filip Admin"Add new characters/heroes" (suggested by <Hidden> on 2024-03-13), including upvotes (17) and comments (1), was merged into this suggestion.
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18 Apr
HellishHueHerselfThe Druid: influences are form cards that can give buffs to certain effects, like extra attacks on attack cards and generating shield when playing skills. Some cards can give effects whenever you shift forms and others can gain increasing buffs each round you stay in one form.
The Bard: influences are songs that can buff allies, debuff enemies, and interrupt statuses. Playing a song will end other songs and exhaust the played song. ending a song will un-exhaust the song card. Multiple of the same song can be played at once, increasing the 'volume, which will buff some cards.
The Necromancer: can turn undead enemies against their allies. Their cards naturally scale with endless enemy power scaling, and attacking rotted enemies will return the rot damage to the attacking enemy.
The Arachnomancer: can turn arachnods and scorpions against their allies, move them around, and later can remove them and gain a persistent shield equal to the monster's max HP.