Gems Adjustments - Consistency, Human's Negative Bias and Loss Aversion Bias

16 votes

1) Instead of a random 1-3 gems after battle, just always give 2. It's the same amount on average. But it would feel more consistent. That way you know you will atleast get to pick 2 options. It also limits how unlucky you could be.

2) Due to human's negative bias and loss aversion bias, the lose 1 gem to randomly gain 3 gems at 50% chance, feels bad. On a lucky day you gained 2 gems (-1+3=+2) and on what feels like the other 90% of days you just lose 1 gem (-1+0=-1) and the chance to do something at that location. On average it's 0.5 gems (-1+3*(0.5) = -1+1.5 = 0.5) and a location use.
Why not instead just be free and randomly gain 0-1 gems. That's still 0.5 gems on average. It's still random. You still have to waste the location. It's just a little safer.

3) Make all locations have a free option. For example upgrading cards is a neccessity but sometimes you only have 1 gem and everyone picked forge and now you only have 1 unique option of the total 9.

Under consideration Suggested by: Daylight Upvoted: 09 Dec, '24 Comments: 8

Comments: 8
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