Add details to 'Incoming damage' value on player tooltip
When hovering over a player character on the battlefield, one of the values is 'Incoming damage'. It can sometimes be challenging to figure out where all of the damage is coming from, especially when it includes monster buffs.
It would be helpful to break this out by category:
Incoming damage
Base monster damage: 14
Buffs from other monsters: +5
Bleeding torment: +3
Maybe also highlight the monsters doing the damage buffs (kind of like how you see the red lines for the monsters that are doing direct damage)
Comments: 3
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16 Mar, '24
Neptune BoyReally need this!
In the co-op mode, it's so frustrating that you need o go through one by one to check where does all the damage come from. Especially with the Strength Growth intent from the boss ability, the growth won't be added to the monsters' strengrth, but the players' taken damage has already counted. -
17 Apr, '24
Moderator AdminThis sounds easy enough but is difficult to add in a readable manner. For instance, based on your example simply stating that Skeleton deals 14 damage +5 from buffs. But the player doesn't see the buffs (because they have not yet happened) or sees that the skeleton should have +8. Seems like a bug, but the game simulated the turn and knows one of the buffing monsters will die due to some artifact influence or something like that.
This would quickly escalate into an unsolvable quest to visualize extra info (and each piece of info would require more info, for example, what that buffing monster will die?).
We gave it a lot of thought before deciding not to go down this path. -
11 May, '24
jobtimateNeed this. I am noticing it is very difficult to understand how and where multipliers and strength buffs are calculating the damage. Also, the red dotted lines are inconsistent + don't indicate if they are attacking multiple heroes. Perhaps colors?