Increase overall difficulty
Increasing overall difficulty is better than needing to add torments
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17 Apr, '24
Moderator AdminWe are monitoring the play stats and adjusting balance when needed. Right now the data points to most players being ok with the difficulty while 20% think it is too low and another 20% think it's too high. Which means we are in a sweet spot right now.
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05 Aug, '24
Joseph David ParkerI have found a way to increase the difficulty and keep the game fun. I posted it as its own suggestion.
it keeps the game fun and challenging by removing small focused perfect decks from destroying everything with no effort.
give it a try with your friends, and let me know the results.
step 1 - you must take a card every round. (as if you had the clam that doesnt let you skip)
step 2 - act like the remove a card locations are locked out. Dont remove cards.
step 3 - you can use the trade card locations. -
06 Sep, '24
TheMyrManI personally really like the way that Torments let you customise the difficulty. The first few runs will be easy, but that's great for casuals, and to find your feet in the game (and unlock all the cards/artifacts you want) and then you can increase the difficulty through torments and/or self-imposed restrictions/challenges if you're wanting higher difficulty. The only problem I have is we're starting to run out of torments, so if more torments were added that would be a great way for me to increase the difficulty without losing the fun :)