Our players made these suggestions for improving Hellcard:
Seeing Card Upgrades in the Forge
When I'm upgrading a card in the forge, it'd be nice to see what the cards I'm upgrading into can upgrade into.
Done
Contraptions shouldn't take damage from rotting enemies
When my tinkerer gets an artifact for +1 damage to my attacks, my contraptions don't get the bonus, so why is it that when my contraptions deal the damage, I get hurt?
Not planned
Go back to Reward Screen from room selection
Add a button that will return you to the reward screen.
This will be a life saver if anyone accidentally mis-clicks "go down" before they are ready.
There's no ...
Done
Better 1- and 2-player Balance
Improve room options and card behavior for 1- and 2-player lobbies.
Room EX: Spending a gem to give other players a gem only makes sense if there are three ...
Done
Add a 'Monsters' tab to the Almanac
It would be neat to have a monsters tab in the Almanac where we can see details on monsters we've encountered
Not planned
The Vicious Hatchet Artifact should give you an option to decline the cards it offers.
Right now Vicious Hatchet is an artifact that by definition (Upon pickup get 2 random Attack (red) cards.) gives you two random attack cards. This can be directly a ...
Done
Workshop for the community to create their own classes / cards / enemies / locations / artifacts.
Allow the community to create content in the workshop. This would allow to deload or gather more feedback about things that work or don't and balancing ideas.
Planned
Zoom Out to see full map
Being able to zoom out or fit the entire battlefield to your window would be very helpful. Especially with the wide range of monitors it would be good to support more ...
Not planned
Add details to 'Incoming damage' value on player tooltip
When hovering over a player character on the battlefield, one of the values is 'Incoming damage'. It can sometimes be challenging to figure out where all of the ...
Not planned
Search function in the Almanac
Would be nice to type in a card name rather than scan for a certain card in the Almanac.
Under consideration
Option to view cards from other players
Hey, one thing thats is really annoying, is when you are playing ina group and we can't see the cards from your friends to help then to make the right decision in a ...
Under consideration
Add a Nickname to a character you create
Nickname a character you create to keep track which group of players you're playing with. Example: You're playing co-op with a Mage and Rogue, and you're playing as a ...
Under consideration
More "Unplayable" Card Prevention
For example, targeting a boss using "Kill any non-boss enemy instantly," should not use mana and discard the card. The player should receive some feedback and prevent ...
Under consideration
Add option when skipping Endless modifier to always skip by default
Under consideration
Choose player colour
When joining a lobby with friends, have an option to pick which colour between the red, blue and green you are (Since personally, me and my 2 friends always try to be ...
Under consideration
Increase overall difficulty
Increasing overall difficulty is better than needing to add torments
Not planned
Have the Almanac structured like a upgrade tree, instead of a simple list
Something like this ---> https://www.reddit.com/gallery/11l8ifd
The Almanac is good for seeing the types of cards a class has available, but finding specific cards ...
Under consideration
Tinkerer: Highlight enemies targeted by non-random Contraptions
For Contraptions that target a specific enemy (closest, etc.) it's nearly impossible to tell which enemy will be targeted when multiple are near the same distance. An ...
Under consideration
Remap keybinds
Just the ability to change the shortcut keys (such as E to end turn)
Under consideration
Make Contraptions visible/add models
Tinker would be more fun to play if his contraptions had visible models on the field like Rogue's bombs.
Duplicate/stacked contraptions could just use a single model ...
Under consideration
Make matching to game in progress optional.
Add a checkbox in the lobby so players can opt out of being matched to games where the party is already on a much higher floor.
Under consideration
Gems Adjustments - Consistency, Human's Negative Bias and Loss Aversion Bias
1) Instead of a random 1-3 gems after battle, just always give 2. It's the same amount on average. But it would feel more consistent. That way you know you will ...
Under consideration
Highlight enemies with special attributes/immunities similar to the way bosses can be highlighted
Problem: at high enemy counts, it can be difficult to identify enemies with specific special attributes (e.g. rotten, explode, etc.) or immunities (immune to stun or ...
Under consideration
Create a Small Buffer Between Zones
This buffer would allow for quicker visual acquisition as to which zone the monster actually is. Too many times is there a monster or 2 straddling the line between ...
Under consideration
Banish artifacts from selection
Some artifacts are not worth it in end game and need to be avoided (or at least avoided be certain classes. This is intended. It still is a problem if you misclick. ...
Under consideration
Unlock variant heroes
As you progress through the games you run into new variants of the hero types (e.g. cleric, frostmage, etc.). It would be cool if once you've had them as a companion ...
Under consideration
New tier of cards
There could be a way to merge 2 legendary cards in your deck to make a new stronger card, maybe you could only have 1 per deck and would have the option after a boss ...
Under consideration
Make DLC to add more content
Under consideration
Add Warning when skipping rewards
A warning or move the skip rewards button. We have accidentally hit the skip rewards button several times and lost out on gems.
Under consideration
Local Co-op
I woudl realy like to be able to play with some friends in the same computer.
I know we could alternate bettween controling each character, but it's not the same, ...
Under consideration
Allow 2 Player lobby to add 3rd character
In the same mechanics of single player being able to control card play for additional characters, but being able to do it in a 2 person multiplayer lobby and host ...
Under consideration
Add Elemental Damage and Interaction
You already have fire, ice, and lightning. Maybe add interactions between them. Frozen enemies take more damage from lightning (not just the card, but the element) ...
Under consideration
Show what cards upgrade from
Just like it is possible to see what cards upgrade to, it would be great to see what cards have upgraded from.
Under consideration
Hydra Boss
New Boss that grows new head every time when killed up to a certain point where the heroes talk and agree to hit the body instead of the heads. The hardness is: all ...
Under consideration
Add a room code which invites to MP game
Right now to add someone to a MP game we need to send them our steam profile. It would be nice to have a room code where someone in-game can just enter the code to ...
Under consideration
Rogue seems to be not balanced compared to the other classes
Maybe it's just me and my friends but after 100+ hours in the game, we have the opinion that the Rogue is weak compared to the other classes.
Mages have the freeze ...
Under consideration
Monster should speed on by default
I play too many multiplayer games that are sooo slow because the other players dont have the move/turn/monster speed option enabled. I think it should be an On by ...
Under consideration
Sorting/Filtering cards in the deck view screen
It would be nice to be able to sort and/or filter the cards when viewing your current deck, similar to the sorting options in the almanac.
If you've amassed a ...
Under consideration
Bunny Outfits for every character
Bunny outfits for all characters! Looking cute while beating up all enemies 🐰
Under consideration
Improvement to late game performance
If you play endless mode the game starts to get really slow and sometimes buggy that can result in a crash. It would be nice to do some optimization to improve turn ...
Under consideration
Debuff class / cards
Building off a post I saw earlier, I think a cool feature that could be added would be debuff cards / dot cards. For example cards which do low damage but stack ...
Under consideration
Add more options for healing.
The mage being the only technical healer when tinkerer is called a support feels weird to me. I just wish there was more options to play a support role.
Under consideration
[Quality of Life] Multiplayer Lobby Stays Open on Defeat
My friend and I like to grind high torments. We lose A LOT. It'd be nice if every time we lost, I didn't have to invite them back into a new lobby.
When we lose, ...
Under consideration
Enhancing Visual Clarity for Card Effects while Using Radius Control
Merging thoughts from our community, I propose an upgrade to the visual indicators for radius-controlled card effects. The current indicator, for example the blue ...
Under consideration
Show companion cards in singleplayer.
When playing single player it gets really tedious having constantly click between main hero and companion cards, especially if you have a lot of card draw. Could you ...
Under consideration
New Endless Modifier Ideas
Example 1: "The Blind Leading the Blind" You randomly choose the next floor for X amount of floors.
Example 2: "Realistic Armor Weight" You lose hp every time you ...
Under consideration
Targeting Coordination Feature
I've noticed that during the gameplay, there can be moments when players inadvertently target the same monster, leading to a waste of cards and potential strategy. My ...
Under consideration
Make Companions Fully Playable
It would be really cool if in single player you could choose options for each companion, meaning Routes, Rewards, and Cards. Sometimes I feel like the AI doesn't make ...
Under consideration