Targeting Coordination Feature

6 votes

I've noticed that during the gameplay, there can be moments when players inadvertently target the same monster, leading to a waste of cards and potential strategy. My suggestion is to implement a simple targeting coordination system.

This could be a visual cue or a lock-in mechanism that indicates which monster is currently being targeted by a teammate. This would allow for more strategic planning and efficient use of cards, ensuring that players complement each other's moves rather than overlap them. It could be as straightforward as a highlighted outline on a monster that another player is targeting, or a temporary lock that appears when a player has selected their card, but before they have executed the action. Just speculating, but if a player has selected card a card but not played it, perhaps even a small buffer of 3 seconds where no one can play a card?

I believe this adjustment respects the game's real-time nature while reducing moments of frustration.

Under consideration Suggested by: halseyfanboy Upvoted: 22 Oct, '24 Comments: 4

Comments: 4
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