Better 1- and 2-player Balance

61 votes

Improve room options and card behavior for 1- and 2-player lobbies.

Room EX: Spending a gem to give other players a gem only makes sense if there are three players. For 2 players, give the other player two gems at the cost of one. For solo play, gain a gem.

Card EX: Warrior giving all players block isn't as valuable with one or no other players. Scale these types of effects to the number of characters alive. (scaling effects up with one or two dead players may make for a good anti-death-spiral mechanism)

Done Suggested by: Annih Upvoted: 06 Oct, '24 Comments: 3

Comments: 3
OldestNewestMost likesFewest likes