Add more enemy variety
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18 Mar, '24
MurHighlighted comment
I would just like to see more bosses or alterations of the existing bosses. -
14 Mar, '24
BobuxJust to add to this, I think it would be great to see more enemy mechanics. Not too sure what kinds of mechanics for enemies but maybe some more specialized ones? Enemies that do a ton of damage but have low HP, or maybe slay the spire type mechanics for enemies where they "switch forms" after losing half their health. I think one cool thing could be enemies that do unlockable damage. Not too sure how that would balance but maybe they also couldn't gain block and have lower hp? I think an enemy that scales its damage based off of skill cards could be cool as well. In general just more enemies with interesting mechanics to force strategic thinking in normal fights.
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17 Mar, '24
Joseph David ParkerAdding more enemy types and abilities would be a lot easier if we had a workshop to make edits to existing stuff.
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25 Mar, '24
KrisPersonally I'd like enemies that make single target damage more important, as currently AOE feels more "useful" to me and a better strategy.
Encounters where there are only a few dangerous high-HP enemies that need to be managed or are only damaged by single target attacks would make my decisions more challenging when building decks. At the moment I feel like I only need single target to focus down bosses after I've gotten rid of minions. -
20 Jul, '24
Joseph David ParkerI would like to see some enemies that go invisible. while invisible they can move to other zones but become visible when they attack. they can still be hit by zones and area effects but can't be directly targeted unless visible. I think it would add a fun element of trying to figure out where the creature went. The boss would also be immune to damage while invisible. gotta wait on that one to become visible again.
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06 Sep, '24
TheMyrManI love the way that 'infinite' or 'pseudo-infinite' crazy combos are available in this game, especially in multiplayer, but this doesn't trivialise the final boss, because each of the bosses has a different way of countering these shenanings. However, once you've done as many runs as we have, the fact that there's only 3 final bosses does get a little repetitive, especially when you roll the same one multiple runs in a row. Just a couple more final bosses would decrease the odds of that significantly.
Some other mechanics that new bosses could use to counter 'infinite' decks include:
- Spider-themed boss which webs cards whenever they're played.
- Witch-themed boss that curses you with (unique?) status cards whenever you draw cards or gain mana
- and (this one's a little out there I admit)...
a Ghost/Spectre/Spirit themed boss which exhausts cards when they're played, and returns all exhausted cards to your deck at the start of each turn (yes, that includes status cards).