Contraptions shouldn't take damage from rotting enemies
When my tinkerer gets an artifact for +1 damage to my attacks, my contraptions don't get the bonus, so why is it that when my contraptions deal the damage, I get hurt?
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16 Mar, '24
WarchonHighlighted comment
Contraptions already have a lot of balancing in them that makes this requested change seem fair.
1) They take additional unique resources
2) They activate autonomously (little ability to force a target)
3) They mostly activate after enemy actions, making them less effective at preventing damage than straight attacks would
4) stacking a lot of contraptions has only happened in games where we were just messing around, or the decks just weren't built great. In effective groups they tend to have too much setup meaning you have a member not doing much
Due to 2+3 I feel like this isn't unreasonable. But right now I also agree it's just a "comes with the territory" issue and you can work around it. They already continue to work after death anyways. -
13 Mar, '24
Legohood the MagnificentWith this one i feel like, glass caltrops should play after our influences are done playing just so we don't take damage from rotten heart enemies and lose our stone mask.
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13 Mar, '24
mousenzI actually think this plays into the balance of tinkerer. Would not recommend making this change
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14 Mar, '24
BobuxI agree the whole point is that its risky, If you think you're gonna take damage from a rotten enemy give yourself block
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14 Mar, '24
Toopy MergedArtifacts that cause damage such as Bottle of Miasma, Bow Tie, Glass Caltrops and Tsansa can feel unfair when they trigger damage outside of the predicted damage above the players head. This causes them to feel less like a buff and more like a hinderance in some cases - especially in endless mode.
These artifacts can be harmful to the player experience because of the nature of the reflected damage. -
15 Mar, '24
NameContraptions need a major buff, just like bombs, but this is not it. Breaking the games logic is not a sensible reaction to someone not being able match "attack" to the corresponding type of cards. The artifacts description could be updated to make this clear but imho it already is.
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16 Mar, '24
DezyImo tinker is the strongest class in the game, but is a bit more reliant on rng when building a deck than other classes, i disagree with contraption buff
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19 Mar, '24
yroproIt doesn't feel fair for them to not benefit from damage buffs, but also punish you when possible via damage reflection
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19 Mar, '24
Whitey Merged@Bobux: That's the whole point of this feedback/suggestion page. Everything that's suggested is feedback to what's been intended by the devs. And this is their way of letting us give feedback on what they intended. Hence, this is a suggestion to NOT do what is intended, ergo, feedback about their intended mechanics.
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03 Apr, '24
EmuLegsThis is a much needed upgrade, what other people here don't get is that the attack is after your shield is removed ...
(could also move attack to the end of the foes turn?) -
04 Apr, '24
Whitey@EmuLegs: I'm pretty sure that's not true. Block is removed at the start of your turn. Contraptions already activate at the end of the monsters' turn (but before the start of your turn).
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17 Apr, '24
Moderator AdminWe had a long discussion about this in the team. This would require creation of special cases in the logic flow which always leads to special cases and issues later on when maintaining the game. Most importantly, however, it wouldn't be consistent with how the rotten mechanic works as a whole.
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17 Apr, '24
Moderator System"Artifacts should not be affected by the Zombie Keyword." (suggested by <Hidden> on 2024-03-14), including upvotes (28) and comments (2), was merged into this suggestion.